![]() It had no in-app purchases or whatever just a straight-up game. ![]() "We released Infinity Blade on December 9th. Fan requests led Mustard and Chair to start building regular updates for the game. It's a bona fide App Store hit with broad appeal and dedicated fans.Īt GDC, Chair Entertainment co-founder Donald Mustard told Gamasutra that initial ideas to add microtransactions to the premium game came from fans. But news that by this June, six months after it launched, it had already earned Epic Games $10 million (even after Apple's cut) was somewhat surprising. As the debut title for Unreal Engine on iOS, it was flashy, and it arrived not long after the iPad, too. ![]() ![]() The original Infinity Blade always looked set for success.
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